Offline navigation is a lifeline for travelers, adventurers, and everyday commuters. We demand speed, accuracy, and the flexibility to tailor routes to our specific needs. For years, OsmAnd has championed powerful, feature-rich offline maps that fit in your pocket. But as maps grew more detailed and user demands for complex routing increased, our trusty A* algorithm, despite its flexibility, started hitting a performance wall. How could we deliver a 100x speed boost without bloating map sizes or sacrificing the deep customization our users love?
The most obvious solution here was to rewrite each of these backend C# systems as Unreal C++ code. This would be an incredibly risky undertaking. There were hundreds of backend APIs that needed to be converted like this. Furthermore, each of these APIs relied on complex interlocking logic systems powered by the aforementioned custom conditional language. The C++ code would also need to be able to parse and understand this language to support all the existing content. Without our established C# test suite, it would be extremely tricky to pin down functionality and make sure every edge case was accounted for. Was this even possible in just 6 months?
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